Get involved in the biggest agricultural careers event in regional NSW
Are you passionate about agriculture and keen to inspire the next generation of agri-leaders? Join us at AgVision Yanco 2026 as a workshop host! This event is dedicated to showcasing the diverse and exciting careers within the agriculture industry to 15-17 year olds.
We are looking for enthusiastic individuals to run workshops and engage students in hands-on activities related to specific fields of agriculture. As a workshop host, you will have the opportunity to share your knowledge, experience, and passion with young minds eager to learn about the endless opportunities in agriculture.
By hosting a workshop at AgVision Yanco 2026, you will not only contribute to the future of the industry but also have a chance to network with like-minded professionals, promote your work or organisation, and gain satisfaction from mentoring and inspiring the youth.
Don't miss this chance to be a part of something impactful and rewarding. Contact us today to secure your spot as a workshop host at AgVision Yanco 2026!
Venue
Yanco Agricultural High School
250 Euroley Rd Yanco NSW 2705
The school has paddocks, laboratories, marquees, classrooms and more - let us know which facility you need to deliver your workshop!

2024 Event Program
2026 Program to be finalised, but it will be similar to 2024.
FAQs
-
Workshop hosts will need to provide information on their career story beforehand so that everyone's can be compiled into a career guide for all attendees. This will be collected via a questionnaire.
Hosts also need to provide short risk assessments related to their workshops (templates will be provided).
On the day, hosts need to deliver their interactive workshop 5 times to 5 different groups of students (10-15 in each group, with a teacher supervisor). The workshop should have a hands-on element to it as research demonstrates that this has more of an impact on students.
If hosts are using materials that need to be purchased especially for AgVision, please contact the organiser as there is a small budget to cover such items.
-
Thanks to the very generous support from grants and sponsorships, there are no costs involved for workshop hosts or students to attend.
In fact, all workshop hosts will be provided with breakfast, lunch, coffee and snacks throughout the event - supplied by the Yanco community.
We appreciate the time put in by workshop hosts, especially to those that are travelling quite a distance to join the event. Therefore, if workshop hosts have costs associated with running their workshop (materials, props, etc.), please let the organiser know as there is a small budget to support here.
-
Please register as a workshop host by 12 May to ensure that we have time to collect individual student registrations well in advance of the event.
-
Your key contact will be Katie Friedlieb from RIEP (katie.friedlieb@det.nsw.edu.au) and you can contact Katie for any questions around the event including workshop design, resourcing, logistics, etc.
On the day there will be student ushers to ensure your groups get to your workshop on time and collect attendance info. There will also be a teacher placed with each group who can be deferred to for any behavioural or First Aid situations.
If you need anything else, please ask Katie.
-
The 50+ workshop ideas below are a great place to start getting inspiration. You can also look at parts of the day-to-day of your career and see if there are skills/activities that you could highlight, perhaps gamify. Props, demonstrations, games, case studies, are all good places to start. Please contact Katie if you want to make an idea more interactive we can arrange a team brainstorm!
AgVision Workshop Ideas
1. Solar + Soil: Agri-Voltaics in Action
Description: Explore how combining solar infrastructure with crops can benefit both energy and food production.
Interactivity: Use shade cloths and solar meters to measure light levels and compare soil moisture across areas.
Equipment: Lux meters, soil moisture probes, shade cloth, mini solar panels.
Facility Required: Ag plot or outdoor paddock.
4. AgBots: Build a Crop Scout Robot
Description: Learn how robotics is applied to detect pests and monitor fields.
Interactivity: Assemble a robot and test it on simulated field mats.
Equipment: LEGO SPIKE/mBot kits, tablets, track mats.
Facility Required: Tech room or classroom.
7. The Vet Tech Challenge
Description: Experience a day in the life of a veterinary technician.
Interactivity: Check vitals, practice suturing, simulate emergencies.
Equipment: Vet mannequins, stethoscopes, suture pads.
Facility Required: Animal care room or classroom.
10. Build-a-Bug: Crop Pest ID and Control
Description: Understand pests, their signs, and design a fictional pest.
Interactivity: ID pests under magnifiers, play pest-vs-beneficial matching game.
Equipment: Pest cards, hand lenses, activity sheets.
Facility Required: Science lab or table area.
13. Farm Fixers: Mechanical Breakdown Race
Description: Simulate on-farm repairs with speed and accuracy.
Interactivity: Team race to diagnose and fix ‘broken’ components.
Equipment: Nuts/bolts, mock engines, repair sheets.
Facility Required: Workshop or metals room.
16. Farm to Fork Marketing Challenge
Description: Understand food branding and customer appeal.
Interactivity: Create a mock ag product and pitch it to peers.
Equipment: Packaging templates, pitch cards, props.
Facility Required: Classroom.
19. Smart Citrus Irrigation Challenge
Description: Participants will explore how technology and data-driven decisions enhance water use efficiency in citrus farming.
Interactivity: Hands-on activities simulating irrigation scheduling using soil moisture data. Role-playing scenarios to address challenges like drought conditions or equipment failures. Designing a basic irrigation layout for a citrus orchard, considering factors like topography and soil type.
Equipment: Soil moisture sensors or simulated data sets, maps of a citrus orchard layout, worksheets for irrigation scheduling and system design.
Facility Required: Classroom.
22. Talk it Out – How Ag Change Happens
Description: Students explore how communication and social networks affect behaviour change in agriculture (e.g. drought planning, adoption of new practices).
Interactivity: Use a farmer scenario case study to map influence networks, then plan and deliver a “pitch” to that farmer.
Equipment: Stakeholder role cards, A3 templates, sticky notes.
Facility Required: Classroom.
25. Pasture Puzzle: Paddock Planning Scenario
Description: A grazing paddock has multiple constraints—poor fencing, soil issues, and weed outbreaks. Students develop a 6-month plan to rotate livestock, restore soil, and manage inputs within budget.
Interactivity: Build pasture management plans on maps with randomised ‘curveball’ events like drought or flystrike.
Equipment: Laminated paddock maps, event cards, planning worksheets.
Facility Required: Classroom or horticulture area.
28. Virtual Farm Tour: Technology in Modern Agriculture
Description: Utilizing virtual reality, students take a guided tour of a modern farm, learning about technology integration in agriculture.
Interactivity: VR headsets provide immersive farm experiences, followed by interactive quizzes.
Equipment: VR headsets, interactive software.
Facility Required: Computer lab or classroom with VR capabilities.
31. Agribusiness Simulation: Managing a Farm Enterprise
Description: A simulation game where students manage a virtual farm, making decisions on crops, livestock, finances, and sustainability.
Interactivity: Interactive software guides students through scenarios requiring strategic decision-making.
Equipment: Computers or tablets with simulation software.
Facility Required: Computer lab.
34. Climate Change and Agriculture: Adapting to New Challenges
Description: An examination of how climate change impacts agriculture and strategies for adaptation.
Interactivity: Case studies, climate modelling exercises, and developing adaptation plans.
Equipment: Climate data sets, modelling software.
Facility Required: Science lab or computer room.
37. Marketing the Moo: Branding in Ag
Description: Explore how agricultural products are branded and marketed.
Interactivity: Design packaging and create a mock social media ad campaign.
Equipment: Graphic templates, product examples, coloured pens, blank boxes or labels.
Facility Required: Classroom.
40. Agri-Food Innovators: Product Development Lab
Description: Explore how food and fibre companies develop new products.
Interactivity: Develop and pitch a snack or packaging solution using ag ingredients.
Equipment: Prototyping tools (paper, tape, packaging samples), ingredient samples.
Facility Required: Classroom with tables or food tech room.
43. Global Ag: Trade & Biosecurity Diplomats
Description: Discover the global scope of agricultural trade and biosecurity.
Interactivity: Navigate a simulated trade negotiation impacted by a biosecurity threat.
Equipment: Scenario scripts, trade maps, policy brief templates.
Facility Required: Conference-style room with breakout spaces.
46. Soil to Shoot: Investigating Soil Impact on Crop Growth
Description: Compare root development, soil structure, and above-ground performance in different trial plots.
Interactivity: Dig sample pits (or pre-dug) to assess roots and structure. Students match root health to soil observations.
Equipment: Soil corers/spades, laminated soil texture and root health charts.
Facility Required: At least 2-3 contrasting soil/crop zones in the paddock.
49. Aquaculture 101: Growing Fish for the Future
Description: This workshop introduces students to aquaculture—the farming of fish and other water animals. Students learn how it works, why it’s important, and what it takes to look after fish from baby to harvest.
Interactivity: Explore a simple life cycle of fish or yabbies using photos and a big visual map. Test or interpret water quality results using pH strips or laminated data cards. Feed sample-sized “fish” (e.g. tokens or props) based on their size and growth stage, learning how feeding changes over time.
Equipment: Printed life cycle cards or visuals, sample water test kits or data cards, fake fish tokens, feeding charts.
Facility Required: Outdoor table stations or covered space; access to a tank or small pond is a bonus but not essential.
52. Ewe Be the Boss: Build Your Own Flock
Description: Learn how sheep producers make decisions about breeding, feeding, and selling.
Interactivity: Use “sheep profiles” with traits (e.g. twin-bearing, wool grade, feet issues) to choose a starter flock. Plan feed budgeting and sale dates using scenario cards.
Equipment: Laminated sheep profiles, feed cards, worksheets.
Facility Required: Classroom.
55. Hen House Heroes: Egg Quality Challenge
Description: Learn how laying hens are managed and how egg quality is assessed.
Interactivity: Grade real or mock eggs by size, shell quality, and cleanliness. Candle eggs using torches to inspect air cells and yolk position. Match housing systems (e.g. cage, barn, free range) to welfare pros and cons.
Equipment: Egg samples (real or plastic), candling torches, grading scale posters, housing type cards.
Facility Required: Classroom.
2. Drone Piloting & Farm Mapping
Description: Learn about drone use in precision agriculture for monitoring and mapping.
Interactivity: Pilot training drones through an obstacle course and complete mapping exercises.
Equipment: Training drones, flight maps, cones.
Facility Required: Oval or large open area.
5. Vertical Farming Lab
Description: Dive into hydroponics and vertical farming systems.
Interactivity: Build a tabletop hydroponic setup using recycled materials.
Equipment: Clear containers, water pumps, pH strips, seedlings.
Facility Required: Lab or greenhouse.
8. Livestock Tech: Tag, Track, Treat
Description: Learn how livestock data improves animal management.
Interactivity: Use RFID scanners, record health data, simulate treatment decisions.
Equipment: NLIS tags and wands, tablets, animal ID sheets.
Facility Required: Livestock yards.
11. Regenerative Soil Safari
Description: Assess soil health using natural indicators.
Interactivity: Conduct slake tests, dig soil pits, and check for life.
Equipment: Soil trays, glass jars, worms, test kits.
Facility Required: Outdoor or garden bed.
14. Renewables on the Range
Description: Explore off-grid energy for farm tech.
Interactivity: Build and test small solar pump and windmill kits.
Equipment: Solar panel kits, water pumps, windmill props.
Facility Required: STEM lab or outdoor tent.
17. Ag Influencers & Advocacy
Description: Promote ag through content creation.
Interactivity: Create an Instagram reel or podcast snippet supporting a career or practice in ag.
Equipment: Phones, mics, ring lights, editing apps.
Facility Required: Classroom with Wi-Fi.
20. On-Farm Science Lab: Crop Sampling & Data Collection
Description: Treat the paddock like a field lab—students collect data on biomass, tiller counts, or disease presence.
Interactivity: Each team collects and records crop data, then graph it back in class to draw conclusions.
Equipment: Quadrats, clippers, scales, notebooks.
Facility Required: Field plot with different management zones or growth stages.
23. The Harvest Hijack: Machinery Logistics Scenario
Description: Students take the role of a harvest logistics team when weather and labour challenges hit mid-harvest. Solve scheduling issues, machinery breakdowns, and weigh financial trade-offs.
Interactivity: Groups receive rotating updates with new information each round to update their plan.
Equipment: Whiteboards, laminated scenario cards, toy machinery models.
Facility Required: Classroom or undercover area with tables.
26. The Agritourism Experience: Designing Farm-Based Tourism
Description: Students explore the growing field of agritourism by designing their own farm-based tourism experiences, considering factors like sustainability, visitor engagement, and economic viability.
Interactivity: Teams create mock agritourism plans, including activities, marketing strategies, and budgeting.
Equipment: Planning templates, budgeting tools, marketing materials.
Facility Required: Classroom.
29. Sustainable Farming Practices: Soil Health and Regeneration
Description: An exploration of regenerative agriculture practices focusing on soil health and sustainability.
Interactivity: Soil testing, composting demonstrations, and planning sustainable crop rotations.
Equipment: Soil test kits, compost samples, planning charts.
Facility Required: Outdoor garden area or science lab.
32. Indigenous Agriculture: Traditional Knowledge and Practices
Description: An exploration of Indigenous agricultural methods and their relevance in modern farming.
Interactivity: Workshops on traditional planting techniques, storytelling, and cultural significance of native plants.
Equipment: Native seeds, planting tools, examples of bushfoods.
Facility Required: Outdoor garden area.
35. Career Pathways in Agriculture: Exploring Opportunities
Description: An informative session highlighting various career paths within the agricultural sector.
Interactivity: Guest speakers, interactive Q&A sessions, and career planning activities.
Equipment: Presentation materials, career guides.
Facility Required: Auditorium or large classroom.
38. Path to Policy: Ag Law & Advocacy
Description: Discover how legal experts and lobbyists shape policy.
Interactivity: Students engage in a mock hearing on an ag-related bill.
Equipment: Case files, scripts, name tags.
Facility Required: Auditorium or large classroom set up like a debate chamber.
41. Remote Ag HQ: Careers in AgTech Support
Description: Understand the importance of IT, sales, and support roles in modern farming.
Interactivity: Diagnose a tech issue for a virtual farmer using data dashboards and client inquiries.
Equipment: Laptops/tablets, scenario cards, tech equipment examples.
Facility Required: Computer lab or classroom.
44. Crop Detective: Diagnosing Plant Problems in the Field
Description: Students rotate between different crop plots with visual clues like pest damage, nutrient deficiency, or irrigation variation.
Interactivity: Diagnose each plot using observation sheets and “case files,” then recommend a management plan.
Equipment: Observation tools (hand lenses, clipboards), reference guides, paddock signage.
Facility Required: Paddock with 4–6 pre-labelled crop plots (e.g. variable nutrition, pests, irrigation).
47. Water Matters: Comparing Irrigation Approaches
Description: Demonstrate how irrigation (or rainfall simulation) affects different crop zones or varieties.
Interactivity: Students use soil moisture probes, observe growth differences, and make water budgeting decisions.
Equipment: Tensiometers, probe data, paddock water maps.
Facility Required: Paddock with treated vs. control zones.
50. What’s Wrong with This Horse?
Description: Understand horse health and behaviour by spotting what’s normal vs. not.
Interactivity: Look at photos and props (e.g. hoof cracks, coat condition). Take vital signs (heart rate, temperature, respiration) using mannequins or role-play. Group discussion: “Would you call a vet or fix it yourself?”
Equipment: Hoof models, coat condition posters, thermometer props, stethoscope, horse mannequin (if available).
Facility Required: Equine barn or classroom.
53. Bovine Basics: Learn to Handle Cattle Safely
Description: Discover how to move cattle calmly using low-stress stock handling techniques.
Interactivity: Watch a demo, then try moving through a small yard or simulate flight zone movements. Learn basic cattle ID: ear tags, dentition, and weights.
Equipment: Cattle, ear tags, mock scales, age charts.
Facility Required: Cattle yards or fenced area with livestock.
56. Paddock to Pork: Build a Pig Production Plan
Description: Learn how pigs are raised from birth to market weight and how producers make daily decisions.
Interactivity: Use real-life data cards (e.g. litter size, feed intake) to plan housing, feed, and sale date. Build a “virtual piggery” layout using cut-out zone cards (e.g. farrowing, weaner, grower pens).
Equipment: Pig data cards, laminated zone layouts, breed posters.
Facility Required: Classroom or tables under marquee.
3. Data Detectives: How AI Predicts Yields
Description: Discover how big data and algorithms can forecast crop productivity.
Interactivity: Use simple datasets to predict yields and adjust input variables.
Equipment: Printed datasets, calculators, laptops/tablets.
Facility Required: Computer lab or classroom.
6. The Gut Truth: Animal Nutrition Lab
Description: Understand livestock digestion and nutrient balance.
Interactivity: Handle mock stomachs, test pH, match feeds to animals.
Equipment: pH paper, mock samples, feed blends.
Facility Required: Science lab.
9. Biosecurity in the Paddock
Description: React to a simulated farm disease outbreak.
Interactivity: Set up biosecurity zones and apply response protocols.
Equipment: PPE, cones, disinfectant mats, laminated case cards.
Facility Required: Outdoor paddock or corridor.
12. Seeds of Change: Breeding for Climate
Description: Understand livestock digestion and nutrient balance.
Interactivity: Handle mock stomachs, test pH, match feeds to animals.
Equipment: pH paper, mock samples, feed blends.
Facility Required: Science lab.
15. Irrigation Puzzle Challenge
Description: Design an efficient irrigation system under constraints.
Interactivity: Assemble mini-systems using pipes and connect to a water tank.
Equipment: Pipe sections, fittings, mock paddock maps.
Facility Required: Horticulture plot.
18. Sustainable Grazing Gameboard
Description: Learn pasture management through strategic gameplay.
Interactivity: Simulate seasons and adapt management choices for health and profit.
Equipment: Game boards, dice, tokens, rule cards.
Facility Required: Classroom or undercover area.
21. Crisis at the Feedlot: Livestock Welfare Challenge
Description: A series of sudden welfare issues strike a feedlot. Students rotate through welfare “stations” to inspect feed, shade, water and handling issues, solve the problem, and justify their response under time pressure.
Interactivity: Team-based troubleshooting challenge with rotating animal scenarios and live data sheets.
Equipment: Laminated cards, mock paddock setups, welfare scoring charts.
Facility Required: Animal yard or open outdoor learning space.
24. Market Mayhem: Ag Economics in Action
Description: A supply chain disruption causes chaos in the agricultural market. Students must adjust their farm’s pricing, purchasing, and sales tactics using market simulation cards.
Interactivity: Role-play as a grain grower, processor, and exporter in a real-time trading game.
Equipment: Scenario updates, trading cards, calculators, price charts.
Facility Required: Classroom.
27. Farm-to-Table: Culinary Arts and Local Produce
Description: Students learn about the journey of food from farm to table, emphasizing local produce and sustainable practices.
Interactivity: Hands-on cooking session using locally sourced ingredients, followed by a discussion on food systems.
Equipment: Cooking stations, local produce, recipe cards.
Facility Required: Hospitality labs.
30. Agricultural Innovation Challenge: Problem-Solving in AgTech
Description: Students tackle real-world agricultural problems by developing innovative technological solutions.
Interactivity: Team-based challenge to design prototypes or models addressing specific agricultural issues.
Equipment: Prototyping materials, presentation tools.
Facility Required: Classroom.
33. Water Management: Irrigation and Conservation Techniques
Description: Students learn about efficient water use in agriculture through modern irrigation and conservation methods.
Interactivity: Building mini irrigation systems, analysing water usage data.
Equipment: Irrigation kits, water meters, data sheets.
Facility Required: Outdoor area with water access.
36. Ag Logistics & Supply Chain Race
Description: Track how food and fibre move from paddock to port.
Interactivity: Teams solve logistics challenges involving delays, cold chain issues, and market deadlines.
Equipment: Map puzzles, logistics scenario cards, timers.
Facility Required: Large indoor space or classroom.
39. Data to Dollars: Agribusiness Analysts at Work
Description: Learn how analysts guide agricultural investment decisions.
Interactivity: Analyse a sample farm business plan and budget to prioritise funding.
Equipment: Printed budgets, scenario cards, calculators.
Facility Required: Classroom.
42. Tell the Story: Ag Media & Communications
Description: Learn how ag journalists and media professionals shape the sector’s image.
Interactivity: Film or write a short story on a local ag innovation or event.
Equipment: Phones/tablets with cameras, tripods, editing apps.
Facility Required: Classroom with media access or outdoor filming area.
45. Seeds of Success: Variety Trials in Action
Description: Compare different seed varieties of wheat, barley, canola, or legumes planted side-by-side in April.
Interactivity: Students score the plots based on height, colour, disease resistance, and overall health—then “vote” on the best for yield and risk profile.
Equipment: Field scoring sheets, measuring tapes, crop ID signage.
Facility Required: Paddock with clear trial labels and walkable plots.
48. Tech on Trial: AgTech for Crop Monitoring
Description: Learn how sensors, drones, and satellite imagery are used to monitor crop performance.
Interactivity: Compare tech-collected data to what students observe in person from the plots. Are the sensors right?
Equipment: Tablet or laptop with NDVI images, handheld sensors (e.g. GreenSeeker), field notebooks.
Facility Required: Plots with different irrigation/nitrogen/density regimes.
51. Sheep Breeds & Wool Quiz
Description: Explore different breeds of sheep and how wool is graded and sold.
Interactivity: Handle fleeces and identify key wool qualities (length, crimp, softness). Match breeds to photos and purposes (meat vs. wool). Try a “wool toss” onto a skirting table and practice classing skills
Equipment: Sample fleeces, sheep breed posters, wool classing table or makeshift grid.
Facility Required: Wool shed or ag classroom with bench space.
54. Cattle Careers: What Job Would You Do?
Description: Get a look at the range of jobs involved in cattle production—from station hand to livestock buyer.
Interactivity: Use “job cards” to explore roles in breeding, backgrounding, transport, saleyards and feedlots. Teams plan how to get cattle from paddock to processor (or showring).
Equipment: Job cards, cattle flow map poster, pens.
Facility Required: Classroom or undercover area.
57. Piglet Care 101: Animal Handling & Welfare
Description: Discover how piglets are cared for in their first few weeks and what farmers do to ensure good welfare.
Interactivity: Match piglet behaviours to needs. Use rubber piglets or posters to learn handling techniques, vaccination sites, and ID methods. Small group challenge: set up a perfect farrowing crate or pen using laminated materials
Equipment: Piglet models/photos, welfare checklists, printed pen layout cards.
Facility Required: Classroom or open shed space.